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PIT SOUND LAB

Audition the procedural sound families used by the current Web build. Pick an offender, adjust a rough direction, reseed its variation, then report the name—not “that annoying noise.”

Important: this is a fast browser audition bench, not a claim that these controls are already wired into Godot. It lets us decide what to change before we touch the live game.

Audio is locked until you press ENABLE AUDIO.