Surround swarm · dual focus
Enemies from all sides, readable silhouettes, “shoot everywhere” fantasy. People comparing you to Robotron is a compliment — own the twin-stick arcade lineage, then out-festival it.
Open Arcade + flagRecreate popular game feels using Moshpit’s art / combat vocabulary — not clones, not a fourth campaign. Steal principles (Robotron surround, Twin-stick clarity, score-chasing) and keep the festival pit.
Preview how the pit reads as ASCII CRT or chunky pixel — without shipping a second game.
Enemies from all sides, readable silhouettes, “shoot everywhere” fantasy. People comparing you to Robotron is a compliment — own the twin-stick arcade lineage, then out-festival it.
Open Arcade + flagClear the pen, door opens, next pen harder. You already have wave/set structure — playground for snappier room beats.
Flag experimentChain multipliers and “one more orbit” addiction. Keep clutter budget (<3500 prims) — beauty without melting phones.
Flag experimentShort violent runs, weapon personality. Your Brotato-ish shop already rhymes — playground for faster first-30s hooks.
Flag experimentWeb filter ≈ mood board. Real sprite/ASCII draw path needs Gemini on draw pipeline + GROK feel recert — tracked as experiment, not Stable.
Asset LabHistorical Main.AsciiPit / F11 toggle lived on desktop C#. Web playground ships CRT filter now; full ASCII cells = future export ticket.
Crew docsYes, in a good way. Robotron is the gold standard for “you + surround death + clarity.” If players say that, they already feel the skill fantasy. Don’t run from it — answer it with what Robotron never had: festival day arc, circle-pit body physics, setlist escalation, couch 2P, mic/MIDI toys.
Room for improvement (honest):