GATEKEEPER // GLYPH DEPTH A/B

Original test figure, not an Effulgence asset. Both sides use the same glyph pose, color, glyph size, animation clock, and background. Only placement/depth changes. Drag or use the controls; pause to inspect silhouettes.

A // FIXED 2D GRID — authored cells drawn at integer row and column positions; frontal sprite, no depth sorting.
B // SPATIAL GLYPHS — the same authored cells become (x,y,z,glyph) points, with fractional offsets, shallow anatomy depth, perspective projection, and occlusion sorting. Every glyph remains upright and the same pixel size.

This is a browser *readability test*, not evidence that the production game now has a 3D glyph renderer. The art and depth mapping are intentionally rough; judge the silhouette in motion, especially at side angles.