Original test figure, not an Effulgence asset. Both sides use the same glyph pose, color, glyph size, animation clock, and background. Only placement/depth changes. Drag or use the controls; pause to inspect silhouettes.
(x,y,z,glyph) points, with fractional offsets, shallow anatomy depth, perspective projection, and occlusion sorting. Every glyph remains upright and the same pixel size.This is a browser *readability test*, not evidence that the production game now has a 3D glyph renderer. The art and depth mapping are intentionally rough; judge the silhouette in motion, especially at side angles.