📊 Player Analytics & Retention Ladder

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📄 Page inventory · visits & clicks — cold
Every intranet/HTML page. Default sort = least visited first so cold pages float up. Feeling Lucky opens a random page with 0 visits.
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Pages
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Total visits
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Total clicks
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Unvisited
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Cohort:
Profile:

Total Sessions

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Human Sessions

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Bot / Agent Sessions

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Runs Completed

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🎯 Retention Ladder (30s → 10m Goal) 5M = Progress 🏆 10M = Budget Win
Founder race: push session stay toward 10 minutes. Real-time conversion & drop cliffs.
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Avg Session
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Median Session
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Longest Session
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Reached ≥ 5 Min
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Reached ≥ 10 Min (Goal)
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👥 Demographic Cohorts (José's 30–40 Event Phone Drop)

Multi-profile balance data for José's event field-testing: target = everyone.
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Where players get stuck — deaths by set

Human Bot/Agent
No death events yet

Progression funnel — how far sessions get

No set-complete events yet

Recent events

Nothing tracked yet — ships once a build with analytics is live and played
Instrumentation active. Real player demographic tags (viejitos, jóvenes, niños, general) and handset tracking configured for event field tests. Milestones tracked at 30s, 1m, 1m30, 2m, 2m30, 3m, 4m, 5m, 6m, 7m, 8m, 9m, 10m. Page inventory: /api/analytics/pages · Feeling Lucky: /api/analytics/lucky. Polls feed + retention + pages every 20s.